Crimes Scenes as Augmented Reality, off-screen, online and offline
Research output: Contribution to conference › Paper › Research › peer-review
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Crimes Scenes as Augmented Reality, off-screen, online and offline. / Sandvik, Kjetil; Waade, Anne-Marit.
2008. Paper presented at Communication for Social Impact. The 58th Anual Conference of the International Communication Association, Montreal, Canada.Research output: Contribution to conference › Paper › Research › peer-review
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TY - CONF
T1 - Crimes Scenes as Augmented Reality, off-screen, online and offline
AU - Sandvik, Kjetil
AU - Waade, Anne-Marit
PY - 2008
Y1 - 2008
N2 - Our field of investigation is site specific realism in crime fiction and spatial production as media specific features. We analyze the (re)production of crime scenes in respectively crime series, computer games and tourist practice, and relate this to the ideas of augmented reality. Using a distinction between places as locations situated in the physical world and spaces as imagined or virtual locations as our point of departure, this paper investigates how places in various ways have become augmented by means of mediatization. Augmented reality represents processes of mediatization that broaden and enhance spatial experiences. These processes are characterized by the activation of users and the creation of artificial operational environments embedded in various physical or virtual locations. The idea of augmented spatial practice is related to the ideas of site specific aesthetic and emotionalization of place in respectively physical, mediated and mediatized places.
AB - Our field of investigation is site specific realism in crime fiction and spatial production as media specific features. We analyze the (re)production of crime scenes in respectively crime series, computer games and tourist practice, and relate this to the ideas of augmented reality. Using a distinction between places as locations situated in the physical world and spaces as imagined or virtual locations as our point of departure, this paper investigates how places in various ways have become augmented by means of mediatization. Augmented reality represents processes of mediatization that broaden and enhance spatial experiences. These processes are characterized by the activation of users and the creation of artificial operational environments embedded in various physical or virtual locations. The idea of augmented spatial practice is related to the ideas of site specific aesthetic and emotionalization of place in respectively physical, mediated and mediatized places.
KW - Faculty of Humanities
KW - crime fiction
KW - augmented places
KW - mediatization
M3 - Paper
Y2 - 22 May 2008 through 26 May 2008
ER -
ID: 9725962